‘Metro: Last Light’ – a #BacklogSunday Recap.

A while back, in the early days of #BacklogSunday, I played ‘Metro 2033.’ Remember? Like a lot of games I start, I never finished it. How was I supposed to know that lack of commitment would come back to bite me in the ass?

Anyway, I was a bit lost when I started ‘Metro: Last Light,’ and the recap at the beginning didn’t help much. Always finish a game before starting the sequel. That’s the lesson.

LastLight_01Like the first game, ‘Last Light’ takes place in Russia, in the tunnels of the Metro subway system. The surface of the city is dangerous since the bombs fell, so everyone lives underground. Much of the environment down there is as I remember it from the first game: crowded, filthy, but cozy. It all looks so lived in.

Once again, you play as Artyom, and the gameplay consists of sneaking around and shooting mutants and monsters (and humans). I wasn’t too good at the sneaking around part. I prefer to run in, start shooting, and hope I still have a bit of health left when everything’s dead. There’s a bit of a Communists vs. Fascists thing going on with the story, and a neo-Nazi faction called The Reich is among your enemies. I thought it was interesting those sorts of ideologies would survive the nuclear apocalypse. I figured there’d be all-new ideologies, like whole societies built on cannibalism or something. Yes, I have a dark mind.

LastLight_03The ‘Metro’ games are based on a series of books by Dmitry Glukhovsky. I haven’t read any of them. There’s a spot in the game where the three books are sitting on a table. I didn’t care for that. No doubt the developers were just having a bit of fun, but to me, it wasn’t funny. It was just a bit too cheeky, and it pulled me right out of the world. I hate when that happens.

LastLight_02The game is divided into little pieces. You play a little, then there’s a loading screen, then you play some more. The short sequences and linear gameplay got a bit aggravating, but there’s still plenty to like about the game, not the least of which is the ruined-but-still-beautiful environment. I wish the game gave me more time and space to explore.

I’ll be back next week with another selection from my backlog. 7pm-ish on Twitter.

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