I played ‘Dead Island,’ a #BacklogSunday re-cap.

Zombies. Sure are popular, aren’t they?

They make good enemies in videogames because there’s almost no guilt associated with killing a zombie. Got a zombie? KILL IT! That’s the natural order.


I started playing ‘Dead Island’ a few years ago, but I didn’t get too far past the prologue. I clocked about thirty minutes in total. Just couldn’t get into it. I think I was probably a little burned out on zombies. Which is a shame. It’s a pretty damn good game. It’s lots of fun and it looks great. And I must say: using a machete on an undead beach bum is extremely satisfying. As is running them over with a pickup truck.

‘Dead Island’ is not without flaws, though. Sometimes, though I was playing alone, I was addressed in the plural, hearing things like “thanks mates” after a mission. This is likely due to the game’s co-op component, which I didn’t try. And I was playing as a female character, but I was still referred to as “him.” Really no excuse for that. Finally, I did have some issues getting it running properly. I had crackling in my headphones (a known issue, thankfully), then no sound at all, then a few crashes. A few tweaks was all it needed. Gotta love gaming on the PC. For the most part, these little things are forgivable. They’ll get it right next time.

Speaking of which, there’s a sequel in the works, though it’s coming from a different developer. I don’t know much about it beyond the trailer they showed at last year’s E3, which I thought was damn awesome. Something to look forward to.

Next week, the Force will be with me. Sunday, 7pm-ish on Twitter.

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