I went shopping for a new laptop recently with the dream of ordering one of those high-end gaming machines. Couldn’t afford one, though. Couldn’t even afford to get close. In the end, what I chose was just fine for writing and web-surfing, but not so great for gaming. The on-board graphics suck, and it came with a bloated Windows 8 installation. But at least it was cheap.
So if I happen to be away from home and want to play a game, I’ve got a few choices. Find something that’ll run on my laptop, play something on my phone (which involves lots of squinting ‘cause I need new glasses), or try to locate one the world’s few remaining arcades.
Enter ‘Retro City Rampage.’ It’s a fast-paced, low-res action game that’s loaded with cultural references. ‘Retro City’ takes place in the open world of Theftropolis, and you play as a guy with great hair who travels through time to the future and has to do missions for a scientist to fix the time machine. Which is built inside a port-a-potty. That’s all I needed to hear, so I fired it up. And I loved it.
Diving into to the story of its development, I discovered that the bulk of the game was made by one guy, a programmer named Brian Provinciano. He started building a ‘Grand Theft Auto’ remake for a homemade NES development kit, and ‘Retro City Rampage’ grew from that. That guy’s pretty freakin’ awesome if you ask me.
Best of all, ‘Retro City’ runs perfectly on my laptop. This is great news. ‘Retro City Rampage’ will become my go-to for getting my game fix while on the road. And I’ll bet it’s a heck of a lot better than anything I can get for my phone.
I’ll be hosting a little get-together with my family for the Super Bowl next Sunday, so there’ll be no Backlog Sunday game. I’ll return on February 8th, 7pm-ish on Twitter.