Like many gamers, I’m not too thrilled about the concept of videogame exclusives. I guess it could kinda make sense, though. The difference in architectures between the Xbox 360 and the PlayStation 3 could certainly explain, at least from a technical standpoint, why games like ‘Uncharted’ and ‘Heavy Rain’ only came out for the PS3.
But let’s not be naïve. Money’s the most likely reason for a game’s exclusivity. That’s business, y’all.
‘Ryse: Son of Rome’ was shown during E3 2013 as an Xbox One exclusive and launch title. When I saw it, I figured the Xbone would probably be a worthwhile purchase. Which is just what they want, isn’t it?
As time went on, the Xbone became less and less desirable to me. I played ‘Sunset Overdrive,’ another exclusive, at my brother’s house, and I liked it, but not enough to buy an Xbone. And when ‘Ryse: Son of Rome’ became available for the PC, I pretty much crossed the Xbone off my list for good.
So on to the game. ‘Ryse’ takes place in ancient Rome. You play as a soldier of Rome battling barbarians and basically being a noble, honorable Roman. Which means brutal violence, ladies and gentlemen. Brutal, bloody violence. History is freakin’ savage, yo.
There’s a serious issue with the combat in ‘Ryse: Son of Rome’ which was also pointed out in a few of the player reviews. In order to perform the executions, which can reward you with health and other stuff, you have to time your button presses to a colored glow that appears on the bad guy. The glow’s color corresponds to which button you need to press. This works just fine for me, but if you happen to be colorblind, you’ll have problems. As far as design flaws go, that’s a pretty major one.
‘Ryse’ is an epic-looking game. I’ll keep on playing it, see if there’s any Gladiator-style betrayal and vengeance later on in the story. But I’ll be back next week, 7pm-ish on Twitter with another game from my backlog.