Ah, the post-apocalyptic wasteland. I never feel more at home than when I’m travelling through a barren, nuke-scarred landscape full of mutants and pools of radioactive gunk. When done well, any game set in this sort of world always gets special attention from me.
I never played the first ‘Wasteland,’ but I’m well aware of its place in gaming history. I missed getting in on inXile’s Kickstarter campaign (not that they would’ve needed my contribution). I watched their development updates with anticipation. I didn’t buy it right away on its release, though. What’s the rush, right?
I admit, I don’t often play these sorts of turn-based RPGs. I enjoyed ‘Fallout,’ but I only played it after spending hundreds of hours in ‘Fallout 3,’ and really would have rather been playing that sort of game, the “action RPG.” For someone who enjoys these deep RPGs, ‘Wasteland 2’ seems to have a lot to offer.
As for me, I died a lot. Like, really a lot. Just an embarrassingly amount of dying going on. Through persistence, I managed to get a little bit farther each time I restarted. But this cycle began to wear pretty thin. This is absolutely not a criticism of the game. I just sucked at it. Can’t be good at everything. But I certainly don’t regret trying. ‘Wasteland 2’ was a great kickoff to 2015.
Next week, more backlog shenanigans. 7pm-ish on Twitter.