I played ‘Lone Survivor,’ a #BacklogSunday re-cap.

I was looking forward to playing ‘Far Cry 4’ this week. It won’t happen. I canceled my preorder, intending to buy it later (if I pick it up at all), after Ubisoft has updated it a few times. They seem to be having a heap of trouble with the ‘Assassin’s Creed’ release. They won’t have those problems solved by Tuesday, I’m sure. And the odds are in favor of ‘Far Cry 4’ releasing broken, unfinished, or otherwise buggered. That poor support team. So I’ll wait.

The whole thing leaves me feeling a bit disheartened, to be honest. So when I looked through my backlog for a game to play, I wanted something that didn’t come from one of the big publishers. I certainly had plenty that fit the bill.


‘Lone Survivor’ has been in my library for a while, and it’s had ‘Director’s Cut’ appended to it since I got it. Don’t know what that means. It was part of one of the Humble Bundles, as are many titles in my backlog. It was developed by Jasper Byrne, who may just be my new hero. Gamemaker, musician, has a cool name. Though he hasn’t blogged or tweeted in over in a year, and that’s not terribly heroic. It’s a little worrying, actually.

Anyway, the game is solid. It took a bit of getting used to, that pixel art at full-screen on a 1080p monitor. But it’s so atmospheric, even with the giant pixels. It’s a creepy world that made me want to keep playing just to see how much more twisted it could get. And the music is phenomenal. The Humble Bundle sadly didn’t include the soundtrack, but it’s available at Bandcamp. Which is a good way to support the artist.

Next week, another game from the backlog. 7pm-ish on Twitter.

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