I played ‘Quantum Conundrum,’ a #BacklogSunday re-cap.

The comparisons between ‘Quantum Conundrum’ and the ‘Portal’ games are inevitable. First person perspective, puzzle solving, the disembodied voice guiding you along. But don’t dismiss ‘Quantum Conundrum’ as a clone. There’s plenty here to set it apart (fun fact: ‘Portal’ designer Kim Swift also worked on this one).


I was surprised when I spotted ‘Quantum Conundrum’ in my Steam library not too long ago. The title sounded familiar; I’d just read about the closing of Airtight Games, the developers of this game and the excellent ‘Murdered: Soul Suspect’ (my thoughts on that one are here). It’s always a sad thing when a studio closes, but ‘Murdered’ was such a great game. I have no doubt we would’ve seen some great things come out of Airtight Games in the future had they stayed afloat.

But enough moping. I had high hopes when I sat down last night to play ‘Quantum Conundrum,’ and I wasn’t disappointed. The game takes place in a giant house where you have the ability to switch between different dimensions. Each dimension has it’s own rules (and it’s own look), so objects in each dimension behave differently. Manipulating the environment across one or more dimensions is how you solve puzzles. Along the way you’re guided by the voice of your uncle, Professor Quadwrangle, who’s managed to get himself trapped somewhere with no memory of how he got there. Quadwrangle is voiced by John de Lancie, who played Q in “Star Trek: The Next Generation.” He also played the guy in “Breaking Bad” who <edited to remove spoiler>.

This coming Friday is Halloween, so I think I’ll play something appropriate from my backlog next Sunday. So what if it’s a couple days late? See you on Twitter, 7pm-ish on Sunday.

One thought on “I played ‘Quantum Conundrum,’ a #BacklogSunday re-cap.

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