I played ‘The Walking Dead: Season Two,’ a #BacklogSunday re-cap.

I’ve got older games in my library that I could’ve chosen for last night’s Backlog Sunday. The final episode of Season Two of ‘The Walking Dead,’ after all, was just released three weeks ago. But the second season had been in my Steam library since Episode One came out. I watched it update every time a new episode went live, knowing I wouldn’t want to play it until all the episodes were released so I could binge-play the whole season if I wanted to, Netflix-style.

walkingdeadThe only problem with waiting to play Season Two was that I couldn’t immediately remember everything that happened in Season One and ‘400 Days.’ The “previously on…” segment helped a bit. It’s tricky to write about, since I really don’t want to give anything away, no matter how small. The folks on Twitter have been pretty careful to avoid spoilers, and I don’t want to be “that guy.” I’ll say this: it’s got zombies, but it’s the un-infected people that are really scary.

Playing through the first season was quite a ride, emotionally. May have even teared up a few times. Season Two of the ‘The Walking Dead’ builds upon the choices made in the first season and in the ‘400 Days’ DLC. It’ll fill in the blanks with random choices if you haven’t played those, but I don’t know why you wouldn’t. Telltale’s ‘Walking Dead’ games are masterful (can’t say the same for other games based on ‘The Walking Dead’). Telltale’s brand of storytelling is unmatched among videogames. And the system requirements aren’t terribly high, either (but still too much for my laptop, which can’t run it despite being less than a year old).

I’ll be dividing my time between the rest of ‘The Walking Dead: Season Two’ and ‘Destiny’ this week, and I’ll be back on Twitter next Sunday around 7-ish with another game from my backlog.

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