It’s been an interesting week. I posted a very personal tale of depression and anxiety on my blog, but it was my old post about Anita Sarkeesian and Internet bravery that was the talk of the planet. Yes, I have now been featured on ‘Freshly Pressed’ here on WordPress. Because of that, I will now be introducing myself as Internationally Renowned Blogger Roy Claflin.
The exposure led to a lot of visits to my blog and some pretty good comments. In fact, I’d like to extend a very special Thank You to everyone who visited, liked, commented and/or shared. Things are pretty bad on the Internet right now, with so much hate and nastiness surrounding the world of videogames. I personally am preparing a follow-up to that post (and was doing so before I was Freshly Pressed), so look for that in the coming weeks. For now, it’s time for my recap of last night’s #BacklogSunday fun.
The game I played was ‘Metro 2033’ for the PC, developed by 4a Games and published by the late THQ. I chose ‘Metro 2033,’ not because of the recent release by new IP owner Deep Silver of the Redux versions of ‘Metro 2033’ and ‘Metro: Last Light.’ but because it’s been sitting installed on my hard drive for a really, really long time. When I first played it, almost two years ago, I barely made it past the intro. Part of the problem was that my PC wasn’t up to the task of displaying the game at a decent frame rate with all of its graphical bells and whistles turned on. I know, I’m a snob. I was running a single GeForce 560ti in those days. Now I’ve got two 770s with 4GB RAM each running in SLI. Plus a faster processor. Sweet.
‘Metro 2033’ is based a novel of the same name by Dmitry Glukhovsky. It was originally published in Russian, and I’ve never read it. I believe it’s the first videogame directly based on a novel I’ve played since ‘Neuromancer,’ which I played on a Commodore 64 emulator many, many years after its release.
‘Metro 2033’ takes place in Moscow after a nuclear war has decimated the world. Survivors live in Moscow’s subway system. Apart from the survivors, some of which shoot at you, there’s also creatures running around, and some weird supernatural stuff. As a setting, the world of ‘Metro 2033’ feels pretty bleak and gritty. Which I love. I can’t get enough of the post-apocalyptic world. If some cataclysm ever befalls the Earth, leaving it a wasteland, and some of us survive and manage make our way back out into the world to rebuilt it from the ashes, I’ll be the guy who can’t stop smiling. The rest of the survivors will probably hate me.
But back to the game. I actually found it quite creepy, especially when you need to wear the gas mask. I played with my headphones on, so the sound of my character breathing through the filters was making me anxious and uneasy. Sounds unpleasant, but I loved it. It’s an immersive experience. And I‘m happy to say that, for the most part, the game ran and looked great. It still bogged down and stuttered in a few places, but nothing too terrible.
Coming up next week: another #BacklogSunday! On Twitter, 7pm-ish on Sunday.